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Project: Coding

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STEAM topic(s) Science, Technology

Your students have probably been computer-savvy with video games, smartphones, tablets, and other electronics from a young age. They might also have started to express an interest in learning how to code and program their own games.

Students as young as 7 years of age can start coding and learning programming basics. In fact, coding for young people has gained popularity rapidly in recent years as technology becomes increasingly part of everyday life. Those who learn to code while they’re young can set themselves up for a lifetime of opportunities for success. We use programmes such as Scratch or Python for creative projects, as they're accessible and easy to pick up. We will give our participants an in-depth appreciation for what they are doing. This makes the process fun and engaging while they are still learning a new skill!

Coding is also known as computer programming or developing. Coding utilizes a creative process in which computers are “told” how to execute different actions. This is done through code, or a set of instructions a computer needs so it can function a preferred way.

Stripping coding back to its very fundamentals, it’s simply computer language. It involves a series of inputs and outputs, actions and reactions.

In fact, many of the Kineton STEM Team members have been in long term programmes with local schools to provide the highest level of training for the students. We know that we can take the passion the student has for computer games and turn that into a fun learning environment.

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Age Range 7 and above.
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Group Size 1 to 40.

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Time Commitment Multiple 1-2 hour sessions, at least 4 sessions.

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Location Classroom based activity, preferably having access to either PCs on location or plenty of access to power supplies for our laptops. Smart Boards are also a bonus!
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Similar Activities N/A
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Equipment We have enough Micro:bits and accessories to cater for 40 students if using the locations IT facilities or 12 students using our own laptops.
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